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Review from "TheRPGmakerAddict" from the RPG Maker.net homepage:

"Hello!
Today I play "Eheb Saga - Droughtlock", a game by Norpoleon made with Rpgmaker2003. Unlike the other games made by this author that I already played and reviewed, Khnocka Dorra, Swans in the Wallow and the wonderful Team JethKo - Knee Deep, this is not an adventure game with rpg elements. It's not even an adventure or an rpg, no it's an action game. And yeah, it's in Rpgmaker2003, probably the only point of contact with the other games mentioned previously EXCEPT for the use of edited/custom graphics.

In y "Eheb Saga - Droughtlock" we play as a female slave, a dead slave named Vinnagan. A short dream sections serves as a tutorial for the game that require using the numpad. Our heroine can attack, dodge, dash, block use healing items, interact with the surroundings and cast spells. But let's start from the beginning: the world the decadent and cursed Eheb desert where people are dying, a sort of apocalyptic scenario in which the bad guys, some evil gods won. Undead and feral creatures roam the lands, and few survivors live (or, better, survive!) among the ruins of a city in the desert.
The first mission is escaping the well in which the body was resurrected by a ghost, since our protagonist died while searching for water many years before. The second? Finding a mentor, and we've three possible options: an Immortal, a legendary ghost warrior, a Beduin, last surviving member of the race of nomad desert-dwellers, or a Ghoul, an undead that lives in the cemetery.


Each class has its own perks: Immortals can use heavy weapons and heavy armors, and have a spell that can make them effectively immortal for a short period and can pass through some walls, Beduins can climb some walls with a hook and use light armor. They can harvest medical herbs and are have a a good stamina and excellent attack value. Finally Ghouls start with a shield, can use grenades and medium armor and have three differenr spells. No matter which class you will use, all are better than the starting slave class, in the beginning in fact you can die really easily. So remember to use your potions and save often.
Saving is limited to save points that looks like fetishes: saving not only heal the protagonist but also restore the potions AND the enemies killed!
This is almost the equivalent of Dark Souls but made with rpgmaker (the system includes in fact not only dodging blows but also a stamina meter that means you can't just mash the attack button!)... even if it's true that as you level up and unlock new vendors and options things become a little easier.

Unfortunately not everything is good! Combat is... not so good: I mean it's not bad either, still I could not understand when the enemy did damage me since I entered the menu and noticed that I was wounded! But apparently no one did hit me, thanks to my hit-and-run strategy. Still it happened! Weird. Anyway this isn't a big issue after you upgrade a bit your hitpoints, just keep them in check!
Battles with bosses are another part I hated but ok, they're supposed to be difficult. Still I do not think that Rpgmaker2003 is a great engine for real time combat, so no matter how skilled is the developer, the final result is often meh. At best!
Visually I liked this game: it has style and music is good too, the only issue was the use of text in dark colors over a black background, not a good choice at all since reading was difficult.


I gave an average rating but Eheb Saga - Droughtlock is NOT an average game (I admit I hated and loved it at the SAME time!). It's instead a game that does many things pretty well and other badly. Let's start from the good things: the story, some of the art, the evocative setting and music, the presence of three different classes. What's bad? Well some of the art, combat and maybe the save point system with Game Over (even if the Game over screen is cool)... I'd have liked a "respawn" or automatic reload Dark-Souls style, since everything here screams "Dark-Souls" from the stamina system to combat but uhm ok. It's fine as it is, this is a peculiar game, and unfortunately the rm2k3 system does not translate real time battles into something pleasant. Pity, because everything else seems instead really inspired!"


3/5 stars!

Ageleszly plays Droughtlock in German! Follow him for more rpg maker lps & reviews!

(+1)

Seems really interesting. The English Download link is broken I think?

(1 edit) (+1)

You think so?

It works just fine, when I try to download it. Just checked it.

Is there any message on the screen? \:

From the itch.io download, it doesn't run. I'm on Windows 10 :


Tried to download the other link where you say "Here is the link to the ENGLISH version!"

and it is this:


https://www.rpgmakerweb.com/run-time-package

go to this website. Download the RPG maker 2003 RTP & copy it into the game folder.

Sorry, this is an old issue that I thought I have already solved. -.-

Hey, thanks for following! I just wanted to say, that your projects look pretty cool man. I will surely try it!

thx alot, man [:

👍👍👍

Thank you so much.

How Long did IT Take you to Beat it?

Hey! i love your game ;)

Woah, thank U very much (^: Much appreciated

(1 edit)

Here's a little advertisement (the long intro) for my next upcoming Adventure
game I'm working on. Enjoy (^:

Part 2 of the English Let's Play.

I play the Tashkur glacier &

the Crystal Castle.

Hier ein deutschsprachiges Angespielt-LP von Ageleszly aus dem RPG-Atelier mit anschließendem Fazit. (:

Viel Spaß. ;}
(1 edit)

Here an LP of the first half of Droughtlock in English.

Ich habe "Dürrebann" auch in des Teutschen liebste Mundtart thransphormiert.

Beachtet den Querverweis in der Beschreibung!

Ich wünsche Euch gar heytere Rekreation. [:

Update - Version 1.60:

I contemplated about this thing in the last few weeks & have found some ideas that made this project better.

All char & chip sets, as well as all other pictures were revised or I added new ones.

There is more Eheb lore & there are new helpful NPCs.

The leveldesign was slightly changed.

Two more changes have found the way into this project: 

you may now upgrade your weapons and spells.

Another innovation is the fact that symbols are now indicating whether a normal attack is imminent or the special attack of a boss is about to hit Vinnagan.

Bug fixes, balancing, et cetera...

Tell me what you think about it.

Have fun. :}

Changelog - Version 1.50:
+ RTP-bug was fixed
+ the whole game size was reduced to ~300MB
+ many graphic updates
+ new NPC
+ special-items
+ new secrets
+ some new game features
+ bug fixes
Have fun {: