Eheb Saga - Droughtlock
A downloadable Dark Fantasy RPG
"Eheb Saga - Droughtlock" is an action-RPG set in an apocalyptic dark fantasy world.
I made a large part of the content completely myself: especially graphics and music.
In top-down view, you fight your way through dark dungeons and defeat powerful divine beings.
Story:
A legendary war between the civilizations of old Eheb & the angst-ridden gods has consequences: the region of the former imperial capital is enclosed by a magical barrier from which no one can escape & which has made the land dry and barren. This curse, the Droughtlock, has had a tight grip on the few residents for the last 10 years.
Perhaps the inconspicuous well-maiden Vinnagan can aid to bring the divine tears & water the land again.
Setting:
Rla, the city of cities, is a shadow of past greatness & former center of empire. Since their foundation 6000 years ago, the empresses, isolated from the outside world, ruled as secret puppet masters in the Crystal Palace. With the closure of the city & the adjacent landscapes by the Droughtlock curse, a chapter of human history comes to an end.
The throne is orphaned for the first time. The last empress is probably dead or was in another part of the country before the isolation.
Characters:
Vinnagan: The heroine of the journey. Retrieved from the dead, wrapped in the rags of a well slave & equipped with no memories of her life so far, the combative woman sets out to break the barricade, kill the monsters & gather the pitiful remains of a once great civilization in the ruins of the city.
Venn: The old immortal named Venn was trapped in the city by the curse before he could complete the ritual that was supposed to elevate him to a froth. But nothing can tarnish the grandeur and courageousness of this veteran swordman. He would like to pass on his knowledge of the art of living of the immortals. Otherwise, he can help to deepen character traits (level up). He is probably the owner of the well slave Vinnagan.
Kelnoth: The friendly, simple knitted blacksmith of Rla. He was kidnapped some time ago by the heinous creature Naher Barathron & has since been imprisoned in the dilapidated garrison. In Freedom, Kelnoth sells you equipment & helps you forge more powerful weapons. He is as deaf as a brick.
And many more...
Classes:
The Immortals: the legendary ghosts of the imperial robber barons. Difficult to kill. Immortals can wear heavy armor. They Fight with strength-weapons. Have a spell that will make them almost invincible for a short time. Get the Frozen Novice-Cape to transcend through some walls.
The Bedouins: the insidious nomads of the north. They start with a lot of stamina & high attack value. They are trained to encounter wild medicinal grass. Bedouins can only wear light armor and wield dexterity-weapons.
Purchase the grab hook to climb some cliffs. Bedouins are able to dash the furthest.
The Ghouls: Who fights the overpopulation in the Empire's cemeteries? >That's right, gravedigger-cannibals. They always get a second chance. Gather 10% more essence from slain enemies. Have three different spells from the start. They wear medium armor & fight with dexterity-weapons.
Buy the grenade pocket to destroy debris which blocks your path. Ghouls are able to use auras, but begin the journey without a shield.
Summary:
*Genre: Action RPG
*Theme: Dark Fantasy, Occultism
*Language: English
*Duration: 3 to 4 hours
*Features: Deep action combat system,
fight, dash, dodge, block, heal, use magic,
compact, "open world-ish" game world,
demanding level of difficulty,
gloomy atmosphere,
humor (?),
three different classes,
free your traders one by one,
7 bosses,
crack the high score (!),
non-linear story,
many secrets,
some puzzels,
upgrade weapons & spells.
*Inspiration: Dark Souls, Zelda (NES), Alundra, Gothic 1, Hidetaka Miyazaki, Junji Itou, H. P. Lovecraft
Music:
Selfmade. Dark Ambient, Noise, Folk, electronic music.
Here is the link for the OST of "Eheb Saga - Droughtlock":
And the rest is in the game.
Have fun. :]
Status | Released |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Norpoleon |
Genre | Role Playing |
Made with | Paint.net, FL Studio, Audacity, RPG Maker |
Tags | ambient, Atmospheric, bossfights, Dark, Dark Fantasy, deutsch, german, humor, Minimalist, Short |
Average session | A few hours |
Languages | German, English |
Inputs | Keyboard |
Accessibility | Subtitles, High-contrast, Interactive tutorial |
Download
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Comments
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Review from "TheRPGmakerAddict" from the RPG Maker.net homepage:
"Hello!
Today I play "Eheb Saga - Droughtlock", a game by Norpoleon made with Rpgmaker2003. Unlike the other games made by this author that I already played and reviewed, Khnocka Dorra, Swans in the Wallow and the wonderful Team JethKo - Knee Deep, this is not an adventure game with rpg elements. It's not even an adventure or an rpg, no it's an action game. And yeah, it's in Rpgmaker2003, probably the only point of contact with the other games mentioned previously EXCEPT for the use of edited/custom graphics.
In y "Eheb Saga - Droughtlock" we play as a female slave, a dead slave named Vinnagan. A short dream sections serves as a tutorial for the game that require using the numpad. Our heroine can attack, dodge, dash, block use healing items, interact with the surroundings and cast spells. But let's start from the beginning: the world the decadent and cursed Eheb desert where people are dying, a sort of apocalyptic scenario in which the bad guys, some evil gods won. Undead and feral creatures roam the lands, and few survivors live (or, better, survive!) among the ruins of a city in the desert.
The first mission is escaping the well in which the body was resurrected by a ghost, since our protagonist died while searching for water many years before. The second? Finding a mentor, and we've three possible options: an Immortal, a legendary ghost warrior, a Beduin, last surviving member of the race of nomad desert-dwellers, or a Ghoul, an undead that lives in the cemetery.
Each class has its own perks: Immortals can use heavy weapons and heavy armors, and have a spell that can make them effectively immortal for a short period and can pass through some walls, Beduins can climb some walls with a hook and use light armor. They can harvest medical herbs and are have a a good stamina and excellent attack value. Finally Ghouls start with a shield, can use grenades and medium armor and have three differenr spells. No matter which class you will use, all are better than the starting slave class, in the beginning in fact you can die really easily. So remember to use your potions and save often.
Saving is limited to save points that looks like fetishes: saving not only heal the protagonist but also restore the potions AND the enemies killed!
This is almost the equivalent of Dark Souls but made with rpgmaker (the system includes in fact not only dodging blows but also a stamina meter that means you can't just mash the attack button!)... even if it's true that as you level up and unlock new vendors and options things become a little easier.
Unfortunately not everything is good! Combat is... not so good: I mean it's not bad either, still I could not understand when the enemy did damage me since I entered the menu and noticed that I was wounded! But apparently no one did hit me, thanks to my hit-and-run strategy. Still it happened! Weird. Anyway this isn't a big issue after you upgrade a bit your hitpoints, just keep them in check!
Battles with bosses are another part I hated but ok, they're supposed to be difficult. Still I do not think that Rpgmaker2003 is a great engine for real time combat, so no matter how skilled is the developer, the final result is often meh. At best!
Visually I liked this game: it has style and music is good too, the only issue was the use of text in dark colors over a black background, not a good choice at all since reading was difficult.
I gave an average rating but Eheb Saga - Droughtlock is NOT an average game (I admit I hated and loved it at the SAME time!). It's instead a game that does many things pretty well and other badly. Let's start from the good things: the story, some of the art, the evocative setting and music, the presence of three different classes. What's bad? Well some of the art, combat and maybe the save point system with Game Over (even if the Game over screen is cool)... I'd have liked a "respawn" or automatic reload Dark-Souls style, since everything here screams "Dark-Souls" from the stamina system to combat but uhm ok. It's fine as it is, this is a peculiar game, and unfortunately the rm2k3 system does not translate real time battles into something pleasant. Pity, because everything else seems instead really inspired!"
3/5 stars!
Ageleszly plays Droughtlock in German! Follow him for more rpg maker lps & reviews!
Seems really interesting. The English Download link is broken I think?
You think so?
It works just fine, when I try to download it. Just checked it.
Is there any message on the screen? \:
From the itch.io download, it doesn't run. I'm on Windows 10 :
Tried to download the other link where you say "Here is the link to the ENGLISH version!"
and it is this:
https://www.rpgmakerweb.com/run-time-package
go to this website. Download the RPG maker 2003 RTP & copy it into the game folder.
Sorry, this is an old issue that I thought I have already solved. -.-
Hey, thanks for following! I just wanted to say, that your projects look pretty cool man. I will surely try it!
thx alot, man [:
👍👍👍
Thank you so much.
How Long did IT Take you to Beat it?
Hey! i love your game ;)
Woah, thank U very much (^: Much appreciated
Here's a little advertisement (the long intro) for my next upcoming Adventure
game I'm working on. Enjoy (^:
I play the Tashkur glacier &
the Crystal Castle.
Hier ein deutschsprachiges Angespielt-LP von Ageleszly aus dem RPG-Atelier mit anschließendem Fazit. (:
Viel Spaß. ;}Here an LP of the first half of Droughtlock in English.
Ich habe "Dürrebann" auch in des Teutschen liebste Mundtart thransphormiert.
Beachtet den Querverweis in der Beschreibung!
Ich wünsche Euch gar heytere Rekreation. [:
Update - Version 1.60:
I contemplated about this thing in the last few weeks & have found some ideas that made this project better.
All char & chip sets, as well as all other pictures were revised or I added new ones.
There is more Eheb lore & there are new helpful NPCs.
The leveldesign was slightly changed.
Two more changes have found the way into this project:
you may now upgrade your weapons and spells.
Another innovation is the fact that symbols are now indicating whether a normal attack is imminent or the special attack of a boss is about to hit Vinnagan.
Bug fixes, balancing, et cetera...
Tell me what you think about it.
Have fun. :}
Changelog - Version 1.50:
+ RTP-bug was fixed
+ the whole game size was reduced to ~300MB
+ many graphic updates
+ new NPC
+ special-items
+ new secrets
+ some new game features
+ bug fixes
Have fun {: